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Tuesday, April 24, 2018
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Console Gaming vs. Computer Gaming by Jared Strop
... Computer gaming is best for Real Time Strategy (RTS) games, First Person Shooters (FPS), Massively Multiplayer Online Role Playing Games (MMORG), Flight Simulation games, and Point and Click Adventure games. The consoles on the other hand are better for Fighting games, Action/Adventure games, Platformers, Role Playing Games (RPG), and Sports games. Tech savvy can possibly be an issue. Computers are a little more unstable than consoles. I mean, when’s the last time you saw a Playstation lock ...

Casino Games - How Professional Blackjack Started by A. Prudent
... On a whim, the conference organizers decided to include a Panel Session on "Using Computers in Games of Chance and Skill." It was just a whim of the organizers to include a section “Using computers in games of chance and skill”. Thorp was designated as Chairman of the Panel and experts on the various casino games, including blackjack, roulette and baccarat. The room filled up and overflowed with computer gamblers. Hundreds of conference attendees were pushing and shoving to get into the room.

Can a Golf Handicap Tracker Really Improve Your Game? by Patrick Forbes
... While making better shots on the course is a good sign that your game is improving, there’s nothing like a solid number to prove the fact! Now whether it’s simply to improve your own game or to document your way into tournament play, it’s important to get reliable numbers that truly represent your handicap. Otherwise, you may think you’re making definite strides when you aren’t, or feel you’re not advancing your game when it really is. Don't just track your stats.

Computers Are Stupid, Stupid, Stupid! by Mike Bryant
... Anything that a computer creates like a digital image is built purely from mathematical formulas, not because the computer thought it was pretty. In fact, computers can't think at all, not yet anyway. Maybe someday we'll have computers that have self-realization, to know and to understand and to think. But that day is probably a long way off. For now, we're stuck with unthinking fast calculators. The next time you sit in front of the computer and start to get frustrated because the computer ...

23 Games to Play in the Car (or Anywhere!) by Brook Noel
... (We play this without a limit on the number of questions.) Observation Games The Alphabet Game: I am sure you know this one! Each player sequentially works through the alphabet looking for something that starts with a specific letter. For example: A might be apple tree or a word on a sign. Once a player finds an A word, they move onto B. (Have fun with Q, X and Z!) The first rider to work through the alphabet wins. Variation: Use only letters found on billboards, or letters on license plates.

Pixel Art by Eric Hartwell
... Older or somewhat limited computer games often use this form of art, as well as mobile phones and graphic calculator games. This art form is obviously time-consuming. Purist pixel artists claim that each work has “Each pixel placed perfectly and carefully”. Artists do without filters, large brushes, or any effects that most Photoshop users have grown accustomed to. Even still, some amazing works of hard have arisen from this art form, but with great patience.

Computers Rule Our Lives? by Jennifer Kittell
... There are many games to get addicted to and many programs that are disguised as games that make computers seem like a fun pastime. This is all a ploy. People make these programs so that they hook even the most anti-computer person into computers and then convince him that he ‘needs’ to keep adding new “toys” to his computer. I do want to stress that computers are an important part of our advancing culture, but the obsession and dependency is nothing more than a marketing scheme.

The Rather Recent Past of Computers by Driz Memok
... transformation to the computers of today was the development of the operating systems of Microsoft and software in general. In 1975, an IBM mainframe computer capable of 10 million instructions per second would have cost around 10 million dollars. Just 20 years later, a computer video game was performing 500 million instructions per second at a cost of only $500. Some view us at the end of the journey and history of computers, but the truth is we are only standing just inside the doorway.

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